![]() ![]() This is a good design choice by the developer studios over having a obtrusive black overlay representing the reticule, because it allows to somewhat replicate the actual look of aiming down a real scope, while not killing the framerate by having to actively render whats on screen twice. ![]() Only ghosts has dual rendered, after that game due to the FPS drops it would make on all platforms, they changed to the same effect using a optic like a Acog would use, where it just zooms the entire screen in while still looking through the scope, since advanced warfare to now. ![]() This isn't engine exclusive, nor is it dual rendered It's exactly like how black ops 3 had unfinished maps and weapons hidden in the files of the beta, they just need more time to develop everything They are clearly not done judging by the fact that they had to chop off 6 maps to be built later on, just give them time. They rebuilt it off of ghost's and use a mix of ghosts, advanced warfare and infinite warfare for placeholder assets It looks like they rebuilt CoD4 using Infinite Warfare's engine settings.
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